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All artwork, designs, and stories copyright © 2018 Dawne Stantien. Feel free to contact me via email at Dawne.Stantien@gmail.com

Scales and Classifications

Threat Scale:

  •  0  - Either no threats, or existing threats pose no immediate or long term danger to (most) civilized races. Most moons fall under Threat Level 0 despite having no atmosphere, for lack of any life or notable geological activity.

    • Examples: Gisendis​

  • 1 - Existing threats include low level pathogens, local flora and fauna capable of causing moderate distress, and geological and meteorological hazards. Threat Level 1 encompasses the majority of habitable worlds.

    • Examples: Earth

  • 2 - Threat level 2 planets are livable with caveats; either the weather is harsh, the geology is harsher, or the local flora and fauna is aggressive. Such worlds also include planets ravaged by war or pollution, where the world is livable, but survival can be difficult.

    • Examples: Drongue​

  • 3 - Be it climate, pathogens, or aggressive flora and fauna, these worlds feature an uninhabitable or inhospitable surface with livable areas in the form of climatized domes, orbiting satellites, or other such constructions. Many gas giants fall under threat level 3, if only for the specialized building required to live there.

    • Examples: Levoth​

  • 4 - Generally, threat level 4 planets are uninhabitable save for non-aggressive civilized peoples. While not quarantined, they are kept under heavy protection, and feature some aspect that makes them dangerous to potential visitors or the rest of the galaxy. Threat level 4 planets should be avoided.

    • Examples: Nas'vaadi​

  •  5  - Pathogens of unknown origin with no known cure, extremely aggressive civilized races or local fauna, extreme weather and/or geology, and potential for spreading contagions. Threat Level 5 planets tend to be quarantined at all costs to avoid potential deaths, or otherwise heavily protected.

    • Examples: Ikroden​


  • None: There are no restrictions. These worlds either haven't been properly assessed or are open to the public and deemed safe. Most civilized worlds open to visitors are designated as having no restrictions.

  • Under Observation: These worlds are home to races who haven't made first contact with the greater galaxy and so are kept separated and under watch so they may grow in peace at their own pace. Planets under observation are completely off limits to any visitors.

  • Limited Access: Due to dangers, fragile ecosystems, or some other reason, Limited Access planets are only available for visit at designated times, or with a cohort or host, or only by specific peoples.

  • Quarantined: These worlds have been quarantined from the greater galaxy as they pose a great threat with no known solution. Quarantined worlds are usually threat level 5, and though few in number, are kept sequestered in their own pocket dimension until a solution is found.

Planet Classifications:

As taken from Star Trek's planet classification system, which can be found here:


Civilization Markers:

Note: No one civilization advances so linearly as to line up exactly with this scale. Some peoples make leaps and bounds, missing what we might deem important markers altogether.

  • Type I: Pre-sentient - usage of simple tools made from inanimate objects, little to no social organization

  • Type II: Primitive - Constructs simple dwellings, partakes in hunting and gathering, tribal societies

  • Type III: Archaic - Makes use of agriculture, uses simple vehicles drawn by animal, communication via written word

  • Type IV: Industrial - Has harnessed electricity, long term communication, builds simple cities, mechanical tools

  • Type V: Atomic - Begins to use nuclear energy, delves into use of plastics and alloys, first attempts at space travel

  • Type VI: Data - Space travel has advanced to inside host solar system, solar power is used, industries based on information

  • Type VII: Stellar - Ability to leave host solar system, large scale construction in the form of space based architecture

  • Type VIII: Galactic - First look into the interspacial as a means of more efficient travel and communication, begins to play with gravity and other forms of power, creates crystal based tools

  • Type IX: Organic - Manipulation of self and organic chemistry of others, merging of mechanical and organic principles

  • Type X: Hypertech - Mastery of the interspacial, crystalline based tooling, and space travel

  • Type XI: Star-borne - Near godly in power, seemingly impervious to the trappings of space and time, ascended past a physical form into a more extra-dimensional existence. Nothing can bar their travels


The Council - An association of sapient species brought into the greater galaxy by the sidus-volucridae. The Council acts both as a protector of peoples still in development and enemy to all who would oppose order in the universe.

Phobium: An alien contagion quarantined on Ikroden, created by the false god Dross Mekanos in a failed attempt to save his dying race.

Contagion via phobium is referred to as phobium sickness.

Skip-slip: The act of passing through layers of reality into the inerspacial, and out again. Can be physically described as skipping a stone along a pond before it sinks below the water.

Gilded Thread: the glittering spans of light that connect all things, past present and future, together. They are both corporeal and incorporeal, and produce a sound like windchimes when plucked. These can only be seen inside the interspacial.


Hesshet's Syndrome: The unfortunate effects of a starship explosion near populated worlds. The resulting radiation falling over any nearby worlds causes adverse affects within organic beings, usually over generations.

The Silent War: An aeons old war that happened between the now lost chronodwellers and the dath'illyas. Though many specifics have been forgotten over time, the grudge between the two peoples still remains.

Silver Dust: A mysterious substance the asindi left behind when they vanished. Can be sold or traded for untold wealth if found.